iPhone · Free while in beta
Turn your city into the game board.
Flaguu is two things in one app. A creator, where you draw the map, write the challenges and set the rules. And a live game, where everyone joins on their own phone and plays it for real, out in the streets, on a shared map that updates as people move.
Game types
Six ways to play, out of the box.
Pick a type when you start building and Flaguu sets sensible rules for you. You can change any of them afterwards — a type is a starting point, not a cage.
Capture the Flag
Flags sit on the map. Grab one, run it back to your base without being frozen, and score. The classic, and the easiest one to explain to a group who have never played before.
Capture Territories
Claim zones on the map by paying coins, outbidding the other team, or completing a challenge on the spot. Whoever holds the most ground when the clock runs out wins.
Tag
One group holds the item and scores for every minute they keep it. Safe zones protect you, scoring zones pay double, and reaching the goal zone still holding it ends the game outright.
Hide and Seek
One hider disappears into a hiding zone; everyone else asks questions to narrow the map. Each answer cuts the board down visibly, until there is nowhere left to be.
Modular
No preset at all. Turn on exactly the features you want — flags, territories, cards, coins, tagging — and invent something the other five types do not describe.
Default
Teams, coins, challenges and a timeline, with none of the specialised mechanics. A good scaffold for a scavenger hunt or a first game you are still working out.
Coming soon Hot Potato — pass it on before the timer catches you.
How it works
Create, host, play.
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Create
Draw your play area and its zones on a real map. Write challenge cards and decide what they pay. Set up teams, a timeline of rounds and events, and how much a bus ride costs. Save it, or export it as a file to share.
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Host
Put a game live and Flaguu gives you a six-digit code to read out. The host console shows you every group, the live standings, and the controls to end a round early or fix a score. Swipe the bar to go live; swipe it again to stop.
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Play
Everyone types the code, picks their group and heads out. The map shows where people are, challenges pay coins, coins pay for transit, and the scoreboard keeps everyone honest. People who would rather watch can spectate.
Modules
Everything is a switch.
Underneath the game types is one set of features you can turn on and off. That is all a "type" really is — a preset of these. Build with the Modular type and you choose every one yourself.
| Flags | Flags on the map that can be picked up, carried and scored. |
|---|---|
| Territories | Zones, areas and lines drawn on the map. Scoring zones, safe zones, out-of-bounds. |
| Cards | Decks of challenges, items and shops that players draw from. |
| Transportation | Transport options that cost coins, with journeys tracked as you travel. |
| Location | Groups share their position so everyone can see the dots move. |
| Coins | The economy — earning from challenges, spending on transit and items. |
| Tagging | The freeze-your-opponent mechanic familiar from capture the flag. |
| Tag mode | The held-item version, where one group carries something and scores for holding it. |
| Claimed territories | Teams own zones outright, and owned zones pay points over time. |
| Challenge pins | Decks attached to places, so a challenge is only available when you get there. |
| Scoreboard | The live team standings. |
| Transaction history | A running ledger of every coin earned and spent. |
Get a group together. Pick a Saturday.
Flaguu is in open beta and free to join while it is there.